Estas são as seis regras para o design de visualização de actividade social, em duas páginas que valem a pena ler:

1 – Everyone sees the same thing; no customization
2 – Portray actions, not interpretation
3 – Social visualizations should allow deception
4 – Suport micro/macro readings
5 – Ambiguity is useful: suggest rather than inform
6 – Use a third person point of view